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The Tomb of the Resurrected Bull-King

 A tomb built to be the resting place for the Bull-King. The name suggests the Bull-King is not at rest. 1) Down a set of steps is a pitch black room wherein sit 2d6 goblins complaining about the smell of the place and the sparse accommodations. 2) A rat adventurer lies dead here, half-burnt torch on the ground beside it. The corpse is in an advanced yet halted state of decay, mummified by the dry air. On its body is a dirk and purse containing 4d6gp. On the wall to the south is a small slot. If a gold coin is inserted a hidden door opens. 3) In the center of the room is a fountain in the shape of a cow standing akimbo, cold, clear water spouting from its udders. Upon drinking the water, it turns to the following after it passes the lips. 1d6: 1) poison, 2) cola, 3) dust, 4) stew, 5) fur, 6) milk. To the south is a door barred with a padlocked chain. 4) A secret passage wherein lurks a single lonely ghoul. 5) The abode of the Bull-King. It reclines on a chaise lounge sipping bubbling b

The Profane WYRD by Copper State Games

  The Profane WYRD by Gabe Rivera of Copper State Games is billed as “A delightfully dreadful companion and rules expansion for WYRD.” If you’re not familiar with WYRD, read my previous entry on the system to familiarize yourself with some of the following terms. For this review I’m reading the ashcan edition of The Profane WYRD, which has some charming public domain art on the interior, an interesting and fitting cover, and a logical but simple layout. The book itself is divided into three sections. The first is the rules section that adds some more procedure to the WYRD framework. The second section is fifteen adventure seeds with encounter tables. The third section is a list of WYRD items that can be dropped by the “great boss” enemies of the aforementioned adventure seeds. The book begins with its rules expansions, which add some classic OSR rules and procedures to the WYRD framework while not bogging it down with needless rigidity. The Skill Checks section gives a lightning fas

WYRD by Disaster Tourism

  Back when Disaster Tourism was writing WYRD, I got an early look at it and was able to playtest it. I found it to be a fun little system to run some solo combat, if a bit unforgiving! But I didn’t read it all that carefully or consider much of how it could be hacked (I do have a small hack/addendum to WYRD that’s been long in the works, I hope to wrap it up at some point). So today I decided to read through WYRD a little more carefully. A few notes: 1) K at Disaster Tourism put this out with the intention of it being a lite framework to be hacked and added onto, so I wanted to keep that in mind on this re-read; 2) I believe the WYRD framework was the first step in developing what will be the Disaster Tourism “house system,” GUILD. I will put a link to the GUILD kickstarter at the bottom of this post; 3) I am also going to write a post about The Profane WYRD, a rules and content supplement for this by Copper State Games, which I plan to post shortly after this. WYRD is a three-stat